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World Wind WiiMote VR
Uploaded by: nigeltzeng
Video Description:
Using the WiiMote in NASA World Wind for head tracking.
Tags for this video: 3D display head reality tracking virtual VR wii wiimote worldwind
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If you mean the worldwind "camera" I agree...it's not working entirely naturally but is kinda midway to work both at high altitude and very close to the ground. The behavior should be more closely tied to altitude but I haven't had a chance to play with the math.
ène in fact since the concept is to have the computer screen acts like a window, I think the depth effect is more evident if you are closer to the objects of the scène, because the paralaxe effects gets way more noticeable, and this is what create the depth. I don't know if engines like Half Lif
e 2 allows such intereactions with the engine.